The newsletter is my ongoing attempt to understand what makes good product work possible: how teams make decisions, how organizations shape what they see, how strategy enables or stifles good gameplay, and how a sequence of small moves can change a much larger situation.
The goal is to help you understand the field, anticipate predictable patterns, and make better moves. I try to draw and model what I'm learning and exploring.
Here are two key ideas that will do work for us, throughout the life of this newsletter.


Newsletter details
- I send an update each Monday, building on prior weeks' thinking
- Past updates are in the Product Game index
- (Before early '26, the list was named "Loops and Cycles," after this article)